Jun 09, 2005, 02:04 PM // 14:04
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#1
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Banned
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People Need To Calm Down
For the last few weeks in Guildwars, the talk has been pretty much about only 2 things: Farming/grinding or Rune(Unlocking/trading.). I found it funny how these issues became so important all of a sudden, but ultimately they are related. I saw rune sales jump tenfold in these last few weeks. When the game came out these issues weren't really talked about, as it was more about sigils and PvE.
So Arena net releases a patch. A contraversial patch, that addresses complaints from several forums. They added a runes merchant, nerfed farming. Now this is when all hell broke loose. The second I got into the game, all I saw for the next hour or so was people complaining about these two changes. No more than 3 of my guild members spent the hour whining in Guild Chat, it got so annoying that I disabled it.
People need to calm down. This is just a game. I understand that you like the game, but when a game makes you feel bad on the inside, you really have to reflect on what you are mad about. A game isn't supposed to piss you off. What's pissing you off is a very minor thing, which happens to be the rune trader. The rune trader didn't ruin anything.. all it does is meet supply and demand. All it means is that you can't sell a minor rune to a newb for 800 gold. And all nerfing farming means is that you can't exploit an area for gold anymore. Believe it or not, but the game ISN'T designed for farming, and when you farm you use an exploit in the economy. Don't be surprized when the devs nerf it.
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Jun 09, 2005, 02:11 PM // 14:11
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#2
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Academy Page
Join Date: May 2005
Guild: Ashes of Humanity [ASH]
Profession: W/E
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I actually agree. I really don't understand why people are complaining about the rune trader, it's not like you can unlock anything from buying the runes. Also, no one complains about the dye trader, do they? It regulates prices rather well, actually, with everyone trying to sell dyes at slightly lower prices than the trader. All the Rune Trader does is regulate the prices for runes just like the dye trader regulated the prices for dyes. Although I must admit, 19k for a major vigor rune is a bit much...of course, I haven't had trouble finding vigor runes. I have several majors and one superior from just finding them during missions.
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Jun 09, 2005, 02:14 PM // 14:14
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#3
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Academy Page
Join Date: May 2005
Location: Canuckia
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I like the rune trader.... rather than trying to hunt around for a bloody minor rune of whatever, I can at least purchase it. Yes, it doesn't unlock anything if I should choose to make a PvP char in the future, but it's still nice to have it equipped n'est pas?
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Jun 09, 2005, 02:24 PM // 14:24
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#4
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Ascalonian Squire
Join Date: Apr 2005
Location: Tallahassee FL
Guild: Southeast Syndicate
Profession: Mo/Me
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I think that what you may be seeing is not just angst about the Rune Trader but angst about the direction that ANet seems to be taking GW with this last patch.
It appears to a lot of us that the idea of actaully PLAYING the game is going away and the idea of just "giving" everything uber to the PVP only crowd is coming in. That I think is where a lot the negativity is coming from. People are interpreting the patch as, that eventually there won't be any reason to even explore the world anymore. WHy bother trying to get that uber axe handle of leetness? Just log in, create a top level character with all the highest skills and armor and weapoons and rock & roll.
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Jun 09, 2005, 02:30 PM // 14:30
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#5
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Frost Gate Guardian
Join Date: Jun 2005
Location: UK
Profession: N/W
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People are inherently conservative and hate change. People also have a tendency to notice the bad and ignore the good. Given the chance people love to complain. Updates, therefore, fulfill an inate need in people by giving them the chance to exhibit all these traits - at once. What's more they can do it without ever having to talk face to face. Infact, for some people complaining is more fun than playing.
Perhaps we could create an online universe were people can log into and complain endlessly? You could become an Elite Complainer and enter the Hall of Complainers and win favour with the God of Whinging. Teams of complainers could band together and then moan at each other. Have I any backers?
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Jun 09, 2005, 02:37 PM // 14:37
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#6
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Academy Page
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people who farm arnt exploiting there earning the cash, there the ones playing for at least 6 hours at a time getting the items to sell, now anyone can buy these things, i can quite happly now walk to a rune trader and buy a rune cheap, i dident earn it. the people who farm earn there cash, if i where to work in the real world 6 hours i day insted of 12 i havent earnt the right to get 12 hours pay...
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Jun 09, 2005, 02:38 PM // 14:38
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#7
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Banned
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the fact the people got ripped off or sold/bought things for too much(just like the real world)...the fact that runes weren't readily available to anyone that wanted them....the fact that you were rewarded for spending alot of your time explorer the world and 'farming'...made this game worth playing. I'm ofcourse still going to finish PvE because the game's storyline is good...the PvE gameplay is good...and it's a good game. But I don't see any reason after I complete the game to compete in PvP or to continue playing.....and I probably wouldn't suggest this game to a friend for that specific reason. I see no entertainment in playing after I've reached level 20..
hopefully I'll be drastically wrong.
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Jun 09, 2005, 03:40 PM // 15:40
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#8
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Krytan Explorer
Join Date: May 2005
Location: North AL, USA
Profession: E/Mo
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One thing IS bugging me a little about this new patch, but maybe I'm looking at it wrong. BTW, I'm not complaining as I don't really care.
This last patch has not only made it not worth farming runes for PvEers, they're still making it harder to do it for the PvPers who just about NEED to farm to unlock runes. Seems to me that if PvE players can just run to the rune merchant for their fix, but PvPers still have to unlock runes (which is actually getting to be MORE of a pain to do), then nerfing the farming is hurting the PvPers more than the PvE farmers.
Again, I don't care one way or the other, but if the PvPers starting bitching about making it near impossible to unlock all the runes while PvEers can just go buy them, I'd see their point. Keep making it easier for the PvEers and harder for the PvPers and we likly WILL eventually see a UAS button.
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Jun 09, 2005, 03:51 PM // 15:51
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#9
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Academy Page
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The ammount of player will probably drop if it keeps up like this. Now that I bought the runes I needed and got sick of PvP there is nothing left to do but go outside and enjoy the summer (and play GTA sa).
Ill play again at the next update.
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Jun 09, 2005, 04:15 PM // 16:15
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#10
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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Diplo made me smile.
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Jun 09, 2005, 04:33 PM // 16:33
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#11
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Diplo
Have I any backers?
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/signed
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Jun 09, 2005, 04:35 PM // 16:35
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#12
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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totally agree, people get sissy fitted about a patch.... i mean come on, your getting angry on a stupid patch, if you don't like the game, you don't need to come to forum and flame on the subject and how the game turn "crappy"; you should just delete the game and leave GW forever if you "really" hate it.
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Jun 09, 2005, 04:40 PM // 16:40
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#13
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Ascalonian Squire
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Quote:
Originally Posted by Algren Cole
the fact that you were rewarded for spending alot of your time explorer the world and 'farming'...made this game worth playing.
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Then you're playing the wrong game. Guild Wars is meant to reward player skill, not hours played, and the patch brings it closer to living up to this.
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Jun 09, 2005, 04:44 PM // 16:44
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#14
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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If I recall correctly, there has never been a time when everybody has been happy with Guild Wars. Therefore, ANet should update the game based on general consensus, not a couple loud people who like to start inane threads...
And, so far, they have been doing this. They have not added anything foolish or crazy. So those few whiners out there are just wasting their time.
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Jun 09, 2005, 05:36 PM // 17:36
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#15
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: W/E
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I for one like the latest patch in its entirety. The one thing I really would like to see is that the players as a whole stop being either narrowminded or shortsighted. As bad as that sounds it isn't meant to be mean. Allow me to explain.
Set aside the diehards in either camp and you have a large player base that enjoys boths aspects of the game in some measure. This is a good thing and is what ANet is aiming for. The downside is that every single time that the devs modify the game, somebody.. well several somebodies have to panic or complain and turn into doomsayers.
THe way I'm looking at all of this is that at the moment, ANet is working on fixing the game enough that the majority of PvP players down feel too bogged down in PvE. Great. I'm all for that within reason. The latest patch was a step in that direction with promises of more to come next week.
I know that a lot of PvE folks are in a panic or at least an uproar, thinking that their part of the game is getting killed in favor of the PvP crowd. My advise would be to remain patient.
Have we forgotten that they are introducing new areas soon. Who knows how much more content we'll be getting before the next "Chapter" comes out at the beginning of next year. I'd imagine it's keep coming in some form or fashion. Well guess what folks... All those new areas and thing will be most likely aimed primarily at the PvE crowd.
All the PvP folks really want is a relatively painless way to get to the meat of the action as they see it. Well once that is accomplished, all they'll need or want is a few more maps and maybe a couple different game types to keep them gloriously happy kicking the crap out of eachother.
Let ANet get the PvP folks settled down a bit and then I'm sure we'll see a lot more content aimed at making the rest of us just as happy. In all seriousness, the only people that are out anything with the new rune traders are the people whose whole point of playing was making money and gouging as much off other players as they could.
By changing the way "farming" was handled, they make you play a lot more areas than just one or two. THa've spread the good drops over the entire course fo the game and you can do pretty well and have a chance at good stuff no matter where you are.
I think the message they are sending out is that this is meant to be a game all about PLAYING it.. not farming or whatever.. just go out and play and you'll be just fine.
Just to say it again.. to everyone.. Be patient and don't give up hope.. It's obvious that the devs are indeed listening, even if they don't always do things in the priority some of us might wish. Give them a chance and stop the flaming and do what should have been done all along.. be constructive with your criticism and provide ideas.. not just complaints.
And for Gods sakes, quit the damnable grandstanding that the game is all about one side or the other.. it is about BOTH.. and if we are all gonna have to live together, so to speak, we aought to damn well start getting along better.
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Jun 09, 2005, 05:41 PM // 17:41
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#16
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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1. RP character buys rune from trader and puts it in storage
2. PvP character gets rune from storage
3. PvP character applies rune
4. Universe implodes
Does this work?
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Jun 09, 2005, 05:46 PM // 17:46
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#17
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Frost Gate Guardian
Join Date: Feb 2005
Profession: Mo/
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Hear, hear, Corwin! And while I might not love the new Rune trader (though it's no biggie), it's worth pointing out one thing that hasn't gotten a lot of air time with all the complaining going on: the fixing of the "flying resurrected henchmen" bug. I know a lot of you probably don't play with henchmen, but for those of us who do this fix alone makes this patch a Godsend.
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Jun 09, 2005, 06:08 PM // 18:08
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#18
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Dragou Du Porzan
Hear, hear, Corwin! And while I might not love the new Rune trader (though it's no biggie), it's worth pointing out one thing that hasn't gotten a lot of air time with all the complaining going on: the fixing of the "flying resurrected henchmen" bug. I know a lot of you probably don't play with henchmen, but for those of us who do this fix alone makes this patch a Godsend.
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/highfive
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Jun 09, 2005, 06:12 PM // 18:12
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#19
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Thank you for the post. Nice to have some positive attitude in the community
__________________
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Jun 09, 2005, 06:14 PM // 18:14
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#20
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Ascalonian Squire
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Quote:
Originally Posted by Tellani Artini
1. RP character buys rune from trader and puts it in storage
2. PvP character gets rune from storage
3. PvP character applies rune
4. Universe implodes
Does this work?
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uhh pvp chars can buy runes in tombs if they have the cash dont need your pve char to buy them
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